TIE Fighter: A Post 9/11 Parable < Columns | PopMatters
I thought this was an interesting read. This was one of my all-time favorite games as a child, and I recently found it again and have been slowly playing my way through the campaign again, which holds up remarkably well story-wise and even graphics-wise, for a nearly 15 year old game!
There is definitely an interesting undercurrent about many of the things you are assigned to do in this game, in light of many of the events we have experienced in the last decade.
-Jumping into a civil war without knowing the particulars? Check.
-Attacking one side, then realizing they were rightfully stopping illicit dealings? Check.
-Attacking the other side so as to show impartiality? Check.
-Forcing both sides to bow down to an Imperial-negotiated peace treaty without bothering to learn the root cause of the civil war or it's propagators? Check.
-Assisting in the inspection and capture of "terrorists" and "enemies of freedom" for 'interrogation?' Check.
-Spying on your own forces? Check.
It's quite eerie. Any other TIE Fighter guys out there? Definitely worth another play-through to see this stuff, and the article is a great read!