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Strategy games with space ships kicking the shit out of each other

3.1K views 19 replies 12 participants last post by  MDV  
#1 ·
Are fucking awesome. I have a huge soft spot for them.

Thread for general appreciation and recommendation.

In these past years the following have massively entertained me.

Sins of a solar empire
Galciv II
Stardrive (very recent one, thoroughly enjoying it)
Endless space
hegemonia
Nexus
Homeworld. Obviously.

Are there any other similar games lurking around? What has given you your fleets of space ships beating the crap out of each other strategy fix of late (assuming you like such games?)
 
#3 ·
You know what was an awesome space strategy that nobody played? Rebellion. It was a star wars turned based strategy game where you played as either the Empire or Rebellion and tried to take over the galaxy, planet by planet and system by system. The Empire starts off with control of the core systems and the Rebellion starts with a bunch of planets in the fringe systems, and they have a secret base which starts the game at a random planet and can be moved. The Imperial win by destroying Rebel HQ and the Rebels win by capturing Coruscant.

You recruit characters to send on diplomacy missions to win planets to your side or espionage missions to do things like incite uprisings on enemy planets or sabotage the shield generator so your fleet can bombard a planet. You spend most of the game doing all that stuff and building ship yards and factories and what not, but you also have fleets of ships and when they get into a battle with an enemy fleet the game switches to a 3D view and you command these huge starship battles in real-time, which was pretty fun. If you were the Imperials you could even build a death star, which would let you blow up a capital ship once or twice a battle, and yes, you could actually destroy planets with it but you'd take a huge diplomatic hit with every planet.

The interface was kind of clunky and the graphics sucked but I played the shit out of that game back in the day. I think it had multiplayer too.
 
#5 ·
You know what was an awesome space strategy that nobody played? Rebellion. It was a star wars turned based strategy game where you played as either the Empire or Rebellion and tried to take over the galaxy, planet by planet and system by system. The Empire starts off with control of the core systems and the Rebellion starts with a bunch of planets in the fringe systems, and they have a secret base which starts the game at a random planet and can be moved. The Imperial win by destroying Rebel HQ and the Rebels win by capturing Coruscant.

You recruit characters to send on diplomacy missions to win planets to your side or espionage missions to do things like incite uprisings on enemy planets or sabotage the shield generator so your fleet can bombard a planet. You spend most of the game doing all that stuff and building ship yards and factories and what not, but you also have fleets of ships and when they get into a battle with an enemy fleet the game switches to a 3D view and you command these huge starship battles in real-time, which was pretty fun. If you were the Imperials you could even build a death star, which would let you blow up a capital ship once or twice a battle, and yes, you could actually destroy planets with it but you'd take a huge diplomatic hit with every planet.

The interface was kind of clunky and the graphics sucked but I played the shit out of that game back in the day. I think it had multiplayer too.
My brother and I loved that game when we were younger, I've always wanted to get it again to try the multiplayer with him, fucking awesome game though. :yesway:
 
#6 ·
Never knew rebellion existed actually!

Looks pretty cool. Cant go wrong with blowing up planets. Theres an expansion for Galciv 2 that lets you blow up solar systems. I havent played the expansions though, only the vanilla game. I did just get them, but havent got round to playing them as I've been playing Endless Space and Stardrive lately.

On the star wars/star trek games, I did play on of the star trek space RTSs: armada 2.

I wasnt terribly impressed with it. I couldnt tell you why at the moment, it was ~10 years ago, but I didnt get on with it. Games based on films or tv dont really do it for me anyway.

One I did really like from back then was O.R.B. (Off-World Resource Base). It had the mechanic of colonising actual orbiting bodies. Eventually they would wander into enemy territory. Made things rather interesting :lol:
 
#8 ·
I think there are a couple of the X3 series of games that are strategy also. For the most part, they were shooters. I can't confirm them though, I never played them but I'd thought I'd mention them off the top of my head.
 
#9 ·
Gratuitous Space Battles is an interesting take on the space battle "genre."

You have a bunch of ships, and you can customize them and tweak them and place them. But the catch is that you can't control them or give them orders once the fight begins. An interesting sort of gameplay, but satisfying.
 
#10 ·
Yeah, I have that kicking around somewhere.

I may have got it on impulse, actually, which means I'll probably never play it again. It was definitely fun though. If short and shallow (but cheap)

Well, I say 'but cheap' when AI wars exists which is cheap but very complex. Though, it has a simple but very novel different take on the whole 4X thing. You explore...fine. Exterminate...not too much, or you die. Expand. As little as possible. Exploit as minimally as you can. This game stomps you for growing too quickly. Its really easy to do that, and its normally a sure fire route to victory. Not in AI wars. In AI wars the objective is to kill the AI/s without becoming obviously large or powerful enough that youre more than just an irritation to them, thus avoiding getting curbstomped. They can curbstomp you at any time.
 
#13 ·
Wirelessly posted :)yesway:)

Check out Starsector too. Great action/strategy. Kind of like a cross between mount and blade and Starships Forever.
 
#14 ·
Just gave sword of the stars 2 a spin for a bit.

Apparently it was broken on release so I avoided it. They 'fixed' it now, and....

So boring. And unnecessarily complicated and awkward. Only played for an hour, but still.

Just wanted something to do till the titans that arent in stardrive yet are put in stardrive so I can play the mighty samurai space bears and have a proper end game! :lol:

(No, really, there are samurai space bears. And pod things that control a slave race of owls with prehensile wings with mind controlling chemicals. And the human smokes a pipe. And starship design is done really, really, really well. Play it. Nao).
 
#17 ·
Wirelessly posted :)yesway:)

Also the mod scene is awesome already.
 
#20 ·
I have waaaaaaaaaay too many hours in terran conflict.

I realised at some point its basically project management in space with occasional shooting. And the project management is so you can get bigger ships with bigger guns to shoot things more. So I stopped playing

And am still probably gonna play rebirth :lol: