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Chris said:
Calling it now (not really a spoiler):

Ezio vs. Yuisef (sp?) before the game is over.
Also, D-bag on Animus Island is gonna try to steal Desmond's body when it's time to jump back out into the real world.
 

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I agree with Aaron's idea because you can tell he's crazy and sounds bitter that we still have our body, but I feel like Yusuf is gonna get killed somewhere along the line...for drama of course
 

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Discussion Starter · #51 ·
Man, this game has some seriously badass moments. Despite the combat being relatively simple, there are some fucking awesome combos that you can pull off.

I just had about a dozen guards on me - counter one, chain-slice the next 9, and the last two, disengage, run up a wall, turn around and jump off to double-hidden-blade assassinate the both of them. I wish I had recorded it or something, it was epic as fuck. Ezio is such a beast. :hbang:
 

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I have this game at home, but I wonder when I can start playing it since Skyrim seems, like most Elder Scrolls games, a game that never ever ends. :lol:

Not that I'm complaining because I love Skyrim/The Elder Scrolls, but I really want to play AC: Revelations too. :lol:
 

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Discussion Starter · #53 ·
I played Skyrim to level 5 or so, and then shelved it for this. Last game in the series, HAD to see the ending, especially with the way that AC:B left off.

The story is awesome, btw. The way they work in the Altair segments is really well done, and Ezio's story is the usual solid awesomesauce that it always is.

I love me some Elder Scrolls, but the AC storyline is (imo) ten thousand times more unique and interesting than Skyrim is. It's like Mass Effect - not the best of the best in terms of gameplay/combat (ME is, basically, a sub-par cover shooter with a fucking incredible plot), but when you wrap it in the story of the Assassins vs Templars the way they did, it just becomes that much more immersive.

It's just a really well done set of games, and I kinda dig that there's no difficulty slider on any of the games. You really have to earn it, and it's not something that a lot of people will get through, ya know?
 

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I played Skyrim to level 5 or so, and then shelved it for this. Last game in the series, HAD to see the ending, especially with the way that AC:B left off.

The story is awesome, btw. The way they work in the Altair segments is really well done, and Ezio's story is the usual solid awesomesauce that it always is.

I love me some Elder Scrolls, but the AC storyline is (imo) ten thousand times more unique and interesting than Skyrim is. It's like Mass Effect - not the best of the best in terms of gameplay/combat (ME is, basically, a sub-par cover shooter with a fucking incredible plot), but when you wrap it in the story of the Assassins vs Templars the way they did, it just becomes that much more immersive.

It's just a really well done set of games, and I kinda dig that there's no difficulty slider on any of the games. You really have to earn it, and it's not something that a lot of people will get through, ya know?
Last game in the AC:2 series, anyways, isn't there an AC:3 still coming?
 
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Yes, Personally I think these games get very boring very quick. And honestly the stories could move a little faster (a lot of missions are just boring in every way possible)

I haven't played revelations yet but I imagine it's much the same. II and brotherhood were virtually the same.
 

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I know what you mean, Chris, but once I start an Elder Scrolls game, I can't stop until I've beaten the main story, every single side-mission, visited every location, and done pretty much everything possible. If I started AC: Revelations right now, I would spend the entire time thinking about Skyrim and going "I need to beat this game as fast as possible so I can get back to Skyrim!" and since I love the Assassin's Creed series so much, I don't want to do that. :lol:

I love the AC series and the ME series, but my top 3 favorite games of all time are all Elder Scrolls games. AC and ME games are in my top 10 favorite games of all time too, obviously, but I clearly put a much higher priority on Elder Scrolls games. To be honest, I never really think about Elder Scrolls games in terms of story since I don't view there as being a single unique story like there are in AC games (for example), but a living breathing dynamic world that changes with you.

But that's just me. Hopefully I'll be able to start AC: Revelations some time in December... :ugh: I really want to play it... and it's right there next to my TV... on the shelf above my 360... If it had arrived in the mail before Skyrim did, I'd probably be playing it right now, which probably would be better, just because I imagine you can beat Revelations in about 30 hours or so.

And the difficulty slider is pretty much meaningless to me. I've owned and played every single Elder Scrolls game released, but I have never once touched the difficulty slider in any of the games. I view it as a more precise way of changing difficulty that is more specific than Easy, Normal, and Hard. None of the AC games have Easy, Normal, or Hard difficulty settings, but you have to admit that the AC games are universally easy (not that I'm complaining. I think the difficulty is perfect. I never get frustrated and I move through the games very very smoothly without dying many times at all).

Last game in the AC:2 series, anyways, isn't there an AC:3 still coming?
Yes, it's the last game dealing with Ezio's story. There will be an Assassin's Creed 3. I don't know if AC3 will conclude the whole series' story or if there will be spin-offs with that too just like there were with AC2, AC: Brotherhood, and AC: Revelations.
 

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Discussion Starter · #57 ·
And the difficulty slider is pretty much meaningless to me. I've owned and played every single Elder Scrolls game released, but I have never once touched the difficulty slider in any of the games. I view it as a more precise way of changing difficulty that is more specific than Easy, Normal, and Hard. None of the AC games have Easy, Normal, or Hard difficulty settings, but you have to admit that the AC games are universally easy (not that I'm complaining. I think the difficulty is perfect. I never get frustrated and I move through the games very very smoothly without dying many times at all).
Universally easy - for experienced gamers, maybe. Universally easy for people who aren't? Totally disagree. The control alone is something that most new gamers won't be able to get the hang of. You can't call a scene where you have to chase someone across the rooftops, dodging guards, staying in distance of your target doing relatively complex platforming and then ending up in a field of 15 guards who can only be killed by counterattacks "universally easy". :lol:

I agree - I think the difficulty is perfect. Just the right amount of challenge. I'm just saying that it's not a game for someone that doesn't play a lot.

"I need to beat this game as fast as possible so I can get back to Skyrim!" and since I love the Assassin's Creed series so much, I don't want to do that.
Same here - that's why I picked AC first, because that's what I'd be doing with Skyrim. :lol:
 

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Discussion Starter · #58 ·
Just finished (other than a bunch of side quests / achievements which I'm going to work on now :metal:).

Absolutely brilliant game. Main campaign is a little short, but the story and the way they tied everything up is fantastic. Fans of the series should definitely be satisfied with how Ezio and Altair's stories end, and how they leave it open for the next game.

The ending is :holy:.

If I had to rate all 4, without using the term "worst" for AC1 (since it's still a damn solid title) I'd say:

1. AC2
2. AC:B
3. AC:R
4. AC1

Mostly putting #1 at the bottom because the improvements they made in AC2 in terms of gameplay and Ezio being such a great main character carry the other 3 titles. That said - Altair is AWESOME in this one.

Can't wait for the next one... And for some of you bastards to finish Skyrim and play this so that we can discuss it. :lol:
 

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Discussion Starter · #59 ·
Assassin's Creed: Revelations review: Hanging on, letting go | Joystiq

Definitely this:

Yes, it's complicated. Revelations' narrative successes and failures start with its reliance on the player's familiarity with the previous Assassin's Creed games. It's the least accessible jumping-on point the series has seen. If you haven't played Assassin's Creed 2, at minimum, and ideally Brotherhood as well, you'll be lost in a sea of already-established lore, history, and some of the most complicated play mechanics seen in an action adventure game. And even more than Brotherhood, Revelations sees fit to add more to that.
And :yesway:

Assassin's Creed: Revelations, a third sequel in as many years, is asking a lot. Ubisoft has been remarkably clear that another game is coming next year, and that it will advance the story of Desmond, the series' main character. This leaves Revelations in an awkward position, serving as a coda of sorts to the stories of Ezio Auditore de Firenze and his Crusades-era forbear Altair Ibn-La-Ahad, stories that seemed competently told already. It doesn't seem like Assassin's Creed: Revelations needs to exist -- but then, neither did Assassin's Creed: Brotherhood, which nonetheless turned out to be great.

Surprise or no, Ubisoft has managed it again. By introducing an interesting new cast of characters, making additional refinements to the free-running and combat systems, and providing closure to characters we've gotten to know for their entire lives, by defying all logic, Assassin's Creed: Revelations is another great Assassin's Creed game -- mostly.
And tons of. :yesway: :yesway:

It's hard to talk much about Assassin's Creed: Revelations without spoiling it, but suffice it to say that it deals in large part with the idea of letting go. It explores the regrets and loss that Ezio has experienced over the course of a life we've witnessed more or less right from the beginning, and it does it believably and respectfully. Even more impressive is the added depth given to the character of Altair. Each key of Masyaf holds a memory from Altair's life, a memory key to solving the mystery of the Assassins' ancestral home.

More surprising? Each memory develops Altair into a legitimately interesting figure. Honestly, I always felt like Altair was kind of a dick. He's one of the least likable main characters I've ever played in a game. By the end of Revelations, he seemed like a real person, with motivations and emotions, changes enough to shift my feelings about the original game's story almost entirely.
 
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