Noooo shit :lol: It would be slightly less infuriating if the camera angle wasn't terrible as shit and locked down :lol:Tower defense thing = not the most fun thing I've ever done. :lol:
Also, D-bag on Animus Island is gonna try to steal Desmond's body when it's time to jump back out into the real world.Chris said:Calling it now (not really a spoiler):
Ezio vs. Yuisef (sp?) before the game is over.
Yes.Chris said:Dbag is Subject 16!
Last game in the AC:2 series, anyways, isn't there an AC:3 still coming?I played Skyrim to level 5 or so, and then shelved it for this. Last game in the series, HAD to see the ending, especially with the way that AC:B left off.
The story is awesome, btw. The way they work in the Altair segments is really well done, and Ezio's story is the usual solid awesomesauce that it always is.
I love me some Elder Scrolls, but the AC storyline is (imo) ten thousand times more unique and interesting than Skyrim is. It's like Mass Effect - not the best of the best in terms of gameplay/combat (ME is, basically, a sub-par cover shooter with a fucking incredible plot), but when you wrap it in the story of the Assassins vs Templars the way they did, it just becomes that much more immersive.
It's just a really well done set of games, and I kinda dig that there's no difficulty slider on any of the games. You really have to earn it, and it's not something that a lot of people will get through, ya know?
Yes, it's the last game dealing with Ezio's story. There will be an Assassin's Creed 3. I don't know if AC3 will conclude the whole series' story or if there will be spin-offs with that too just like there were with AC2, AC: Brotherhood, and AC: Revelations.Last game in the AC:2 series, anyways, isn't there an AC:3 still coming?
Universally easy - for experienced gamers, maybe. Universally easy for people who aren't? Totally disagree. The control alone is something that most new gamers won't be able to get the hang of. You can't call a scene where you have to chase someone across the rooftops, dodging guards, staying in distance of your target doing relatively complex platforming and then ending up in a field of 15 guards who can only be killed by counterattacks "universally easy". :lol:And the difficulty slider is pretty much meaningless to me. I've owned and played every single Elder Scrolls game released, but I have never once touched the difficulty slider in any of the games. I view it as a more precise way of changing difficulty that is more specific than Easy, Normal, and Hard. None of the AC games have Easy, Normal, or Hard difficulty settings, but you have to admit that the AC games are universally easy (not that I'm complaining. I think the difficulty is perfect. I never get frustrated and I move through the games very very smoothly without dying many times at all).
Same here - that's why I picked AC first, because that's what I'd be doing with Skyrim. :lol:"I need to beat this game as fast as possible so I can get back to Skyrim!" and since I love the Assassin's Creed series so much, I don't want to do that.
And :yesway:Yes, it's complicated. Revelations' narrative successes and failures start with its reliance on the player's familiarity with the previous Assassin's Creed games. It's the least accessible jumping-on point the series has seen. If you haven't played Assassin's Creed 2, at minimum, and ideally Brotherhood as well, you'll be lost in a sea of already-established lore, history, and some of the most complicated play mechanics seen in an action adventure game. And even more than Brotherhood, Revelations sees fit to add more to that.
And tons of. :yesway: :yesway:Assassin's Creed: Revelations, a third sequel in as many years, is asking a lot. Ubisoft has been remarkably clear that another game is coming next year, and that it will advance the story of Desmond, the series' main character. This leaves Revelations in an awkward position, serving as a coda of sorts to the stories of Ezio Auditore de Firenze and his Crusades-era forbear Altair Ibn-La-Ahad, stories that seemed competently told already. It doesn't seem like Assassin's Creed: Revelations needs to exist -- but then, neither did Assassin's Creed: Brotherhood, which nonetheless turned out to be great.
Surprise or no, Ubisoft has managed it again. By introducing an interesting new cast of characters, making additional refinements to the free-running and combat systems, and providing closure to characters we've gotten to know for their entire lives, by defying all logic, Assassin's Creed: Revelations is another great Assassin's Creed game -- mostly.
It's hard to talk much about Assassin's Creed: Revelations without spoiling it, but suffice it to say that it deals in large part with the idea of letting go. It explores the regrets and loss that Ezio has experienced over the course of a life we've witnessed more or less right from the beginning, and it does it believably and respectfully. Even more impressive is the added depth given to the character of Altair. Each key of Masyaf holds a memory from Altair's life, a memory key to solving the mystery of the Assassins' ancestral home.
More surprising? Each memory develops Altair into a legitimately interesting figure. Honestly, I always felt like Altair was kind of a dick. He's one of the least likable main characters I've ever played in a game. By the end of Revelations, he seemed like a real person, with motivations and emotions, changes enough to shift my feelings about the original game's story almost entirely.