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50Hz
  • Increase to add more fullness to lowest frequency instruments like foot, toms, and the bass.
  • Reduce to decrease the "boom" of the bass and will increase overtones and the recognition of bass line in the mix. This is most often used on loud bass lines like rock.

100Hz
  • Increase to add a harder bass sound to lowest frequency instruments.
  • Increase to add fullness to guitars, snare.
  • Increase to add warmth to piano and horns.
  • Reduce to remove boom on guitars & increase clarity.

200Hz
  • Increase to add fullness to vocals.
  • Increase to add fullness to snare and guitar ( harder sound ).
  • Reduce to decrease muddiness of vocals or mid-range instruments.
  • Reduce to decrease gong sound of cymbals.

400Hz
  • Increase to add clarity to bass lines especially when speakers are at low volume.
  • Reduce to decrease "cardboard" sound of lower drums (foot and toms).
  • Reduce to decrease ambiance on cymbals.

800Hz
  • Increase for clarity and "punch" of bass.
  • Reduce to remove "cheap" sound of guitars.

1.5KHz
  • Increase for "clarity" and "pluck" of bass.
  • Reduce to remove dullness of guitars.

3KHz
  • Increase for more "pluck" of bass.
  • Increase for more attack of electric / acoustic guitar.
  • Increase for more attack on low piano parts.
  • Increase for more clarity / hardness on voice.
  • Reduce to increase breathy, soft sound on background vocals.
  • Reduce to disguise out-of-tune vocals / guitars.

5KHz
  • Increase for vocal presence.
  • Increase low frequency drum attack ( foot / toms).
  • Increase for more "finger sound" on bass.
  • Increase attack of piano, acoustic guitar and brightness on guitars (especially rock guitars).
  • Reduce to make background parts more distant.
  • Reduce to soften "thin" guitar.

7KHz
  • Increase to add attack on low frequency drums ( more metallic sound ).
  • Increase to add attack to percussion instruments.
  • Increase on dull singer.
  • Increase for more "finger sound" on acoustic bass.
  • Reduce to decrease "s" sound on singers.
  • Increase to add sharpness to synthesizers, rock guitars, acoustic guitar and piano.

10KHz
  • Increase to brighten vocals.
  • Increase for "light brightness" in acoustic guitar and piano.
  • Increase for hardness on cymbals.
  • Reduce to decrease "s" sound on singers.

15KHz
  • Increase to brighten vocals (breath sound).
  • Increase to brighten cymbals, string instruments and flutes.
  • Increase to make sampled synthesizer sound more real.
 

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Prague Owlmighty
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1,770 Posts
Discussion Starter · #8 ·
thanks me! :yesway:

yea...I'm seriously just now using this chart...even though I'm the turd who found it :lol:
 

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these charts are useful as a starting place, but nothing more, you have to be able to use your ear from there. Acid wing has shown us all the door, but he cannot walk us through it, that is up to you alone.
 

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7,708 Posts
52.78 Hz - every .5 dB of gain raised increases the likelihood of immediate bowel movements in your listening audience.

 

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Good Reference

Like its been said already...... This is great info for getting started, when the world of mixing seem overwhelming. But after that use your ears. I recently found the Recording Revolution ( The Recording Revolution ) While I have not purchased any of his products, his blog has some very good info. Different strokes for different folks I guess. In the end, its all about making metal! I would also say thanks for the contribution, as sometimes I need this chart, lol.
 
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