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I didn't finish the last one where you could never die, and always had the chick with you. Just kind of lost interest.

I played the shit out of the original one back in the day though, on my beastly Tandy 1000. :D
 

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Discussion Starter · #6 ·
I was a big fan of TSOT and WW back on the original Xbox. the third game just seemed like a God of War ripoff with the quicktime events. The cell shaded one that came out like a year and a half ago was good for a playthrough, but other than the platforming and wall climbing it wasn't much of a game.

This looks like a return to form, a cross between TSOT and WW with updated PS3/360 graphics using the Assassins Creed engine. I'm on board :yesway:
 

· Guitarist/The Purge
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Very much looking forward to this one, the film looks cool too :yesway:

Gemma Arterton: giggity giggity!

 

· Resident Rivethead.
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I really liked the cel-shaded one, it was fun :yesway: Very different game to the earlier ones, but the level design and art direction was amazing IMO.

The new one seems to have lost the interesting character design they had going for a while though which is a shame. Still, no doubt it will be a prett good game :yesway:
 

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Discussion Starter · #11 ·
I really liked the cel-shaded one, it was fun :yesway: Very different game to the earlier ones, but the level design and art direction was amazing IMO.

The new one seems to have lost the interesting character design they had going for a while though which is a shame. Still, no doubt it will be a prett good game :yesway:
I agree I really liked the level design of the cell shaded one too, but the game aspect of it was weak. Too easy and the boss fights were really long and drawn out and repetitive.

I vastly prefer the Xbox/PS2 PoP games, though I was never a fan of the combat in those games. If the combat is now at least on par with Assassins Creed II, this game should be outstanding.

When I first got Ninja Gaiden back in 2004, I hated it because I couldn't get used to the control scheme and the game was just too hard for me. After playing Sands of Time for a few months, I went back to NG and just absolutely loved it.
 

· Resident Rivethead.
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1,541 Posts
Very true. The combat was rather awkward in all of the previous ones, and they i think made it worse in the PS3 game by taking the batttles down to oddly placed 1 on 1 things :nuts:

Honestly I think the combat needs to be more of a cross between Assassins Creed and Devil May Cry's combo style, speed that shit up some, and get the character designers from everything after Sands of Time through to the cel-shaded "PoP". Awesome design.

EDIT: I will say though, i did like the "no game over screen" approach, although I think that coupled with the rest of the game being really easy, it just made seem like a total cop-out.
 
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