Agreed. What kind of headphones are you using that are making the drums hearable over that wall of off time guitar?That mix is horrible. I can't hear any drums at all (or any bass for that matter) and the guitars are ridiculously loud.
:agreed: The mix can't be good if the guitar is multi-tracked and each guitar is sloppy as all hell. Like I said before, just stop posting stuff if you only spent 30 minutes (which is actually a good amount of time for a 15 second clip) on it and you know it sounds like hell.Agreed. What kind of headphones are you using that are making the drums hearable over that wall of off time guitar?
well that was the point in this thread. TO hear what you guys can/cannot hear that i can hear just fit in my headphonesIncidentally, you can mix on good headphones, you just need to reference to a set of speakers to check your bass frequencies and reverb levels, and it takes a lot of getting used to the headphones.
the ones built in my mac, they might as well be used as reference speakers for the time beingDo you not own ANY speakers ?
Yeah, that won't tell you much about low frequencies or spacial imaging/reverb, but I always check my mixes on my iMac's built-ins just to see how the "average listener" will hear it.the ones built in my mac, they might as well be used as reference speakers for the time being
the only thing that im weary about with that is that something will pop out so much even though it really isnt and its just because the bass isnt there to drop it downYeah, that won't tell you much about low frequencies or spacial imaging/reverb, but I always check my mixes on my iMac's built-ins just to see how the "average listener" will hear it.
The bass never drops things down. If the bass is missing from your mix, the rest of the frequency range still sounds the same. Besides, 90% of listeners will be listening on crappy speakers with no bass response. That's why those checks are important. If the mix sounds good on tiny speakers or, god forbid, in mono, it'll take very little tweaking (and mostly in the low frequencies and extreme highs) to get it sounding good on proper monitors or full-range systems.the only thing that im weary about with that is that something will pop out so much even though it really isnt and its just because the bass isnt there to drop it down
This is absolutely ridiculous. I cannot believe I am reading this, because this is so completely untrue it's not funny.Hard L/R pan is sort of a standard when it comes to metal man, mostly because it works like 99% of the time. If you're using two pretty different tones, I'd do 2 tracks per side, mixing the two different tones on each side. Like this:
Left: Take 1, Amp A + Take 1, Amp B
Right: Take 2, Amp A + Take 2, Amp B
That way you get the blending of the two tones, but consistency across the stereo spectrum :yesway:
Edit: Made a slight mistake! Also, you WANT some slight differences between the two sides anyway, having exactly the same tone either side is gonna give a sort of mono feeling to the guitars, even if they're hard panned.
To be honest, if panning 80/60/60/80 is giving you problems, you're definitely doing something wrong somewhere else in the mix, because it should sound fine, and actually better if you plan 100/80/80/100 using quad tracked guitarshard panned guitars aren't my favorite. since i start panning them to say between 60 - 80 each side, my mixes have started sounding better. try that.
also, the whole thing here is while you can technically mix in headphones(i can technically sing but sound like shit) it's one step above blindly setting faders without hearing the mix as it's happening.
Honestly, maybe you have paper thin walls or something, but the Fletcher-Munson curve is flattest around 80dB, which isn't really any louder than a vacuum cleaner and is as loud as you'll ever want to go, and you'll also want to spend a fair amount of time checking mixes below that, as well. I live in an apartment too, and I definitely use monitors.if i didnt live in a town house i would buy monitors, but i want to learn how to mix on my headphones effectively until then.
I actually agree with Shikaru, I always found that I got the best results doubletracking with two complimentary tones rather than two tones that were exactly the same.This is absolutely ridiculous. I cannot believe I am reading this, because this is so completely untrue it's not funny.
I guess all those top level productions that feature amazing stereo width that were tracked with both or all four guitar tracks on the same settings had it all wrong then?
The difference in sound across the two tracks will come from minor playing inconsistencies that are inevitably unavoidable which will avoid the mono effect.
It's certainly a great way to get VERY big sounding guitars. I generally use pretty similar tones myself, though, for the simple reason that I'm writing instrumental guitar music, and since I'm just going to slap another track of guitar over the top, I wanna leave plenty of space for it. Vocal music might be a different story.I actually agree with Shikaru, I always found that I got the best results doubletracking with two complimentary tones rather than two tones that were exactly the same.
The key part of what I said there Harry was "Minor" differences. Subtle differences will always occur because of the inconsistencies between takes on either side. What I mean is that I generally nudge the mids down on one side, maybe a hint more treble as well. Just gives a bit of extra width to the guitars. I am not talking about having completely different tones either side, and whether this is done by adjusting settings on the amp or with post-EQ, I'm pretty sure it's not as rare in these "top level productions" as you make it out to be. :yesway:This is absolutely ridiculous. I cannot believe I am reading this, because this is so completely untrue it's not funny.
I guess all those top level productions that feature amazing stereo width that were tracked with both or all four guitar tracks on the same settings had it all wrong then?
The difference in sound across the two tracks will come from minor playing inconsistencies that are inevitably unavoidable which will avoid the mono effect.
Oh, I don't disagree that you can get great results from two different tones.I actually agree with Shikaru, I always found that I got the best results doubletracking with two complimentary tones rather than two tones that were exactly the same.
Trav: As said, don't mean to sound harsh but the mix you linked is really quite terrible man.![]()
I tend to just low pass guitars at like, 7-8KHz.I'll be honest, for a guy who talks a pretty big game, this really wasn't what I was expecting. Granted, a lot of the problems are tracking-related, out-of-time guitars that are too gains and fizzy, and if there's a bass in there I'm having a hard time differentiating it enough from the guitar's low end (of which there's a ton) to say much about it. Still, while "fixing it in the mix" isn't really ideal, there's a ton of room to make this better. I'd start by trying to save the rhythm guitars - maybe high pass anywhere from 60-120 hz, with the Q set to also tighten up the low mids a little, and then do something about that high end - try a shelf taking off3-6db starting between 6-8khz, or maybe even just low pass them. Bring the drums up, too - they seem to sound kinda thin, but it's really tough to say because they also sound kind of buried.
That said, I'd toss the whole thing, myself, and start again with less-saturated guitars that are in time with the drums.