Gamasutra - News - L.A. Noire Dev Team Bondi To Officially ShutterDocuments filed today through the Australian Securities And Investments Commission reveal that L.A. Noire developer Team Bondi is in the process of closing down fully.
Last month, Team Bondi was placed into administration, with a notification of discharge filed.
Now a notification of the appointment of a liquidator has been filed, along with the resignation of the Team Bondi administration. Another document, titled "Special Resolution to Wind Up Company," was also filed.
Although LA Noire received critical acclaim when it was released in May, the development studio behind the game has been shrouded in controversy ever since.
In June, it came to light that over 100 developers were not included in the final credits roll for the game, according to former employees who launched a website dedicated to spotlighting their contributions.
Team Bondi studio head Brendan McNamara also found himself under fire following the release of L.A. Noire, with anonymous ex-staffers accusing him of "mismanagement," an allegation that he denied.
Why Did L.A. Noire Take Seven Years to Make? - Xbox 360 Feature at IGN
After reading all this. It's a small miracle this game ever managed to see the light of day.The tweets alleged that studio founder Brendan McNamara had mismanaged Team Bondi and development of L.A. Noire, and had spent "tens of millions" on proprietary technology in just a year. Despite then-publisher Sony Computer Entertainment America's faith in McNamara based on his PS2 hit The Getaway, Sony dropped the project in 2005, when the studio "had far exceeded SCEA's expected price tag for the game."
According to the tweets, this situation "threw the studio into disarray. Strangely, McNamara quickly found hospice in his former rivals--the Houser brothers--and L.A. Noire was picked up by Rockstar [Games] in spring 2006… Since then, the game has been revamped, ported, and delayed four times. Rockstar spent more [than] Sony in their efforts to make it not suck."